Lodestone

Student Project
Project Overview
Lodestone is a first-person VR game in which you control the earth element itself to fight through hordes of enemies. Utilise various stone attacks with your motion controller to unleash devastating close and long-range attacks while enjoying the marvellous and atmospheric underground caverns.
Project Overview
In the last semester of the Bachelor's degree, it is required to develop a full game over the course of 4 months. With 6 other students and a fast development process, we achieved to develop Lodestone in that short amount of time while doing our degree at the FH Salzburg. The game was later released on Steam for free so it can be enjoyed by every VR user.
Unreal Symbol
Lodestone
C++ Lead Programer, Physics Programer, AI, VFX
Jan 2019 — Jun 2019  (6 Months)
Engine: Unreal Engine 4.22
Team size: 4 Programmers & 2 Artist
My Contribution

As a lead programmer, I was responsible for developing key game components and checking the code of other programmers in the team. Further for a brief while I delved into the field of AI programming with behaviour trees of Unreal to implement the enemy AI.

I implemented the physical behaviour of the stones that orbit the player and a couple of the attacks the player can do. Something to note here, is that I implemented an aim assist that secretly helps the player when throwing stones at the enemies to improve the feeling of the game.

Deviating from the programming role I developed the enemies which included the behaviour trees of Unreal. Lacking any feeling of how difficult the enemies should be to kill I promptly implemented a tactical death squad AI. In a subsequent playtest we discovered that the enemies could be manageable for some of our best VR players but were a little overkill for a beginner or intermediate VR player. Therefore the AI was toned down a little bit to allow less VR experienced players to enjoy the game too.