My Contributions
The engine used for Portal Brawl was developed over 2 months before the actual game was implemented. This meant that every bug or limitation present to that point would be a problem later. Therefore I focused on implementing the most necessary parts bugfree while implementing nice to haves when necessary. This allowed us to implement the game relatively fast and enhance the engine with needed functionality later.
I focused on getting the ship physics and control into working order while my partner worked on visuals. Later on, I implemented the little sprite animations that were visible when the ship was moved.
The game was pretty much finished at the end of the week and was only lacking UI and a main menu for the players.
Portal Brawl
C++ Engine/Gameplay Programmer, VFX
Sep 2017— Nov 2017 (1 Month)
Engine: Custom
Team size: 2 Programmers